Author: tmusa (Page 1 of 3)

Final Group Project

Let’s Solve Math with BEDMAS!

Template taken from Canva

Lesson Objectives

Overview

This week, we will dive into the world of BEDMAS, which helps us understand the order of operations in math. BEDMAS is a set of rules that tells us the correct order to solve parts of a mathematical expression. 

To make learning fun, we’ll watch videos, solve puzzles, and work on engaging math activities. By the end of this module, you’ll know exactly how to handle long math expressions using BEDMAS!

Before diving into BEDMAS, let’s review some important topics, like multiplication, division, and exponents, which are essential for solving BEDMAS problems.

Watch: Learn To Multiply with The Wizard’s Apprentice (4:03 mins) This video will help you  remember how to multiply two numbers.

Watch: Divisions – Learn to Divide with our Monkey Friends (3:52 mins) This video will help you remember how to divide two numbers. 

Watch: An Intro to Exponents | Math with Mr. J (5:14 mins) This video will help you solve questions that includes exponents terms

After a refresher on multiplication, division, and exponents, we are ready to learn BEDMAS.

Lesson Activities 

Lets look at this infographic to help memorize BEDMAS

Now, lets work on this Twine game which lets you use BEDMAS to solve puzzles and unlock a magical door. 

Now, solve these two questions before doing the assessment.

Assessment

Now that you’ve learned about BEDMAS, try this three-question assessment to test your understanding!

Principles & Theories Used

Mayer’s Principles of Multimedia Learning

We avoid intrinsic load for the learner by carefully managing the information presented at different points in the lesson plan. 

  • Segmenting: Rather than teaching how to apply the correct order of operations all at once, we build up to this task by focusing on different operations individually, such as multiplication and division.

We also avoid unnecessary extraneous load by ensuring our lesson contains consistent, simple designs with intuitive labels and headers.

  • Redundancy: We avoid unnecessary redundancy by ensuring information is not repeated in multiple areas of the lesson plan. Additionally, we avoid cognitive overload in this form by ensuring we use text sparingly; our lesson videos rely on narration and visual aids (images and diagrams) to convey information.
  • Coherence: We keep our lesson plan focused on the relevant principles and learning objectives. Real world examples and scenarios are used for engagement, but don’t detract from the lesson itself.


Merrill’s Principles of Instruction (MPI)

  1. Task-centered approach: We use real-world examples to demonstrate the importance of BEDMAS and order of operations. Creating a realistic scenario in our BEDMAS lesson video encourages learners to engage with the lesson and utilize their problem-solving skills.
  2. Activation: We structure our lesson to build upon prior, assumed foundational skills in algebra. By strengthening the learner’s foundation on operations such as multiplication and division, we reinforce their existing knowledge and work our way up to connect that with new learning.
  1. Demonstration: We supplement our lesson with different representations of BEDMAS and its usages (employee / real-world example, twine story, infographic representation) to showcase how BEDMAS can be performed in different scenarios.
  1. Application: We provide our learners the opportunity to apply their knowledge throughout the lesson. Practice questions are presented in our twine branching story, The Magical Door, which encourages learners to use BEDMAS to solve puzzles and advance through the door. We also integrate practice questions with H5P, which allows users to apply BEDMAS in different stages and receive instant feedback along the way.
  2. Integration: Our learners demonstrate their learning in the summative assessment, which encourages them to apply their knowledge of BEDMAS with a variety of questions, ranging from multiple-choice, longer-form questions, and short activities with realistic scenarios.


Universal Design for Learning

We structure our lesson plan to follow the Universal Design for Learning (UDL) framework, which has various guidelines to ensure flexibility and accommodation for a wide range of learners. 

  • Our lesson plan follows these inclusive design principles. First, our lesson plan encourages engagement with the content through our H5P interactive lesson and our twine branching story, which meaningfully engages our learners along with providing instant feedback for self-assessment.
  • Our content is also structured for better representation, such that key outcomes and skills are highlighted throughout the lesson plan. By providing a transcript for our video lessons, learners can also engage with the content in different channels, which improves accessibility. 

Instructional Design

Our lesson plan implements the concepts of Constructive Alignment and Backward Design to establish an idea of how the learners will engage with activities and lessons and prepare for assessments. By designing the plan such that the summative assessment is the full application of BEDMAS, learners will have a better idea of their expected learning outcomes and understand how the individual lessons within the overall plan build up to that assessment.

  • Constructive Alignment: In the lesson objectives, the learning outcomes, activities, and assessment methods are clearly stated and are designed to support the learner as best as possible.
  • Backward Design: We design our lesson plan by first establishing the final, expected learning outcome (successful application of BEDMAS in different math problems), then by planning the assessment method (a summative assessment, consisting of multiple-choice questions, math problems, and interactive short activities) and finally by designing the learning activities to support the learning goals (lesson videos, interactive activities, infographic, practice questions and examples)

Active Learning vs. Passive Learning

We carefully balance passive learning and active learning throughout our lesson plan. 

  • For passive learning, we utilize introductory videos for BEDMAS and the individual operations in our lesson overview, building and/or strengthening the learner’s knowledge foundation.
  • We also emphasized active learning as a significant portion of the lesson plan, where our learners engage with the content and apply their knowledge in interactive lessons, games, and more. 

The lesson plan also inherently lends to the concept of scaffolding; learners are gradually exposed to the different operations and how to apply them individually. Gradually, through a combination of passive learning and active learning lessons, the learner is supported and challenged as they continually build upon the information they learned prior and eventually combine them in the final assessment.

Group Reflection 

Our group used Discord and Zoom to communicate and divide tasks. While Discord was useful for quick updates and task tracking, we found that we were more efficient in creating a clear plan when we spoke on Zoom. We made sure everyone had a chance to contribute in ways they enjoyed based on what they liked doing in previous modules. We all worked together on brainstorming ideas, planning the structure, and designing the materials. This collaboration made the process enjoyable and helped us create a cohesive project. 

What We Created 

We started with three YouTube videos to help students brush up on basic skills. Then we created our own teaching video about Adam, who figures out how to solve a tricky math expression with help from his coworkers. We used Canva for visuals, recorded audio on an iPhone, and edited everything together with iMovie. The video was uploaded to YouTube in high quality with subtitles to make it accessible. 

We also made a Twine game, an infographic using Canva, and H5P activities to make learning more interactive and fun. Throughout the project, we focused on using the principles and theories we’ve learned in this course. We included a section in our project that explains how we applied these principles – like breaking concepts into smaller parts, keeping the design simple, and ensuring all materials aligned with learning objectives. This helped make our lesson clear, engaging, and effective. 

References 

“How can I add my HTML Twine to Github so my classmates can open the link?” ChatGPT, 28, Nov. 2024. www.chatgpt.com

“Place full of different keys”. Craiyon, 28 Nov. 2024, www.craiyon.com

“Glowing key and magical door”. Craiyon, 28 Nov. 2024, www.craiyon.com

Module 1: How Do We Learn? Watt (2024). https://edtechuvic.ca/edci337/2024/08/03/module-1-how-do-we-learn-theories-of-multimedia-learning-sept-17-30/

Module 3: Principles of Learning Design and Active Learning. Watt (2024). https://edtechuvic.ca/edci337/2023/10/20/module-4-principles-of-learning-design-and-active-learningoct-29-nov-11/

Module 4: Design Principles for Effective and Accessible Multimedia. Watt (2024). https://edtechuvic.ca/edci337/2023/09/24/module-2-design-principles-for-effective-and-accessible-multimedia-oct-1-14/

Blog Post for Module 5

This week in Module 5, I had a great time learning how to create a video for teaching. It was fun, and I discovered some new tools along the way.

The Learning Video I Made

Before I started recording, I created a simple storyboard to plan my video. This helped me organize my ideas and make sure the video would be clear and easy to follow. I mapped out each scene and decided where I would use iterms like eggs, chocolate, and oranges to make it more engaging for kids.

My storyboard for my learning video
  • Recording: I used my iPhone to record the video, and my sister helped me film it. I used items like eggs, chocolate, and oranges to make it fun and interesting.
  • Editing: I combined the video clips and photos using iMovie, which I found on my MacBook after it was mentioned in Module 5. I had never used it before, but it was easy to learn, and I enjoyed putting everything together. I also used Canva to create colorful pictures for the video.

Publishing the Video

Once the video was ready, I uploaded it to my YouTube channel in 1080p resolution. The hardest part was adding the transcript. I had to match the words to the exact timing of the video, but it was worth it because it made the video more accessible.

https://www.youtube.com/watch?v=1UJw73r2wRI&t=2s

How My Work Aligns with Mayer’s Principles and UDL Guidelines

I applied Mayer’s principles and UDL guidelines to make my video engaging, clear, and accessible for all learners:

I used several of Mayer’s principles to make my video clear and engaging:

  • Segmenting: The video was short and broken into six easy topics (addition, subtraction, etc.), so it wasn’t overwhelming.
  • Personalization: I used a friendly, conversational tone to connect with kids.
  • Signaling: Elements like eggs, chocolate, and oranges helped make it more fun.
  • Spatial and Temporal Contiguity: I matched narration with visuals and placed related text and images together to make it easier to follow.
  • Transcript: These helped students who might need or prefer to read along.

Exploring Twine for Learning

The second thing I learned this week was how to use Twine. I had never heard of it or seen it before, so it was exciting to try something completely new. I think Twine can be a great tool for creating fun assessments or activities for students, especially if it’s used to pose questions in a creative and interactive way.

At first, I struggled to come up with an idea, but eventually, I found this idea:

https://tabarekalmusawi.github.io/My-Twine-Story/

Once my Twine project was complete, I wanted to share it with my classmates by publishing it online. That’s where I ran into another challenge which is using GitHub to host my HTML file.

I wasn’t sure how to get started, so I decided to ask ChatGPT for help. I asked, “How can I add my HTML Twine to GitHub so my classmates can open the link?” ChatGPT gave me clear steps, and by following them, I was able to successfully upload my Twine HTML file and publish it on GitHub.

Final Reflection

Module 5 was a great experience. I learned how to use new tools like iMovie and Twine, and even figured out how to publish my work on GitHub with the help of ChatGPT. These activities showed me how storytelling, videos, and interactive tools can make learning more engaging and fun.

I realized that creating good learning content isn’t just about sharing information – it’s about making it meaningful and memorable. I’m excited to use these skills in future projects to create content that is enjoyable and accessible for everyone.

Blog Post for Module 3

My experience with The Balance of Passive and Active Learning in this Course

I found the balance of passive and active learning to be very effective. The passive parts, like watching videos or reading, gave me the background knowledge I needed. Then, the active parts, like discussions and interactive activities, helped me apply what I learned and made the material more engaging.

Photo by Nathan Dumlao on Unsplash

My Reflection on Using H5P

Using H5P was a great experience. It’s a powerful and easy-to-use tool that makes learning more interactive. I like how it lets learners review material and then get tested on it right away, which helps them understand and remember better.

For my teaching, I think the most useful activities would be interactive videos and quizzes. With interactive videos, I could add questions throughout the lesson, so students stay engaged. Quizzes are also great for quick checks, letting students test what they’ve learned and get immediate feedback.

Some activities, like branched scenarios and simulations, need more time and planning because they’re more complex. But they could be very effective for advanced lessons where students can make choices and see different outcomes.

Overall, H5P is a great tool for making learning more engaging and helping students stay involved with the material.

Changes I made to my Screencast Video

After learning H5P, I went back and made some changes to my screencast video, adding questions to make it more interactive. I also learned other things I could add to enhance it further, even though I haven’t added them yet. In the future, I plan to include more interactive elements in my videos to make them even more engaging.

My Lesson Planning Template and H5P

My Overall Reflection


This module has helped me see the value of active learning and how tools like H5P can make lessons more engaging. Adding interactive questions and planning activities makes learning more effective and fun. I’m looking forward to using these tools more in the future to create lessons that keep students interested and help them learn better

Blog Post for Module 4

My experience with Wave Accessibility Check

The WAVE check highlighted some things I missed, like adding proper alt text for images, using clear headings, and improving color contrast. Although I can’t change the color settings myself because they’re part of the website design, I now realize how important contrast is for accessibility, especially for people with visual impairments.

In the future, I’ll make sure to add descriptive alt text for all images and use clear headings and ARIA labels to help with navigation. This experience taught me that even small adjustments can make my content more accessible for everyone, and I’ll keep these details in mind going forward.

Wave Accessibility Check


My Reflection on Using Text-to-Speech Tools

I have used a Text-to-Speech tool, and here’s a screenshot of my experience with it.

Read aloud Chrome extension

I hadn’t heard of this tool before, so trying it out was a lot of fun!

I can see how this tool would be very useful, especially for people who struggle with reading or have visual impairments. Having the text read aloud makes it easier to follow along and understand the content, making it a valuable tool for accessibility.

My Canva Infographic about proporties of the Integers

I made this predesign from Canva

Design Principles Followed

I found this predesign in Canva but I made quite few changes on it.

I used a simple and consistent color scheme with warm tones to keep the infographic clean and organized. The layout flows logically from the title to each property, and I made sure the text and visuals were aligned to make it easy to read.

Elements of a “Good Infographic” Incorporated

I included clear headings, used visual icons to represent each property, and kept the information short and easy to understand. The examples also help explain each proporty clearly.

Influence of Target Audience

Since this is for students, I kept the language simple, used bright colors and icons to make it fun, and included examples to help them understand each property easily.

My Overall Reflection

Overall, these experiences have given me valuable insights into making my content more accessible and user-friendly. From adding alt text and clear headings to using intuitive design choices, I’ve learned that small adjustments can make a big difference. 

Blog Post for Module 2

For Module 2, I chose to use ChatGPT and Craiyon. 

I had never used Craiyon before, but I just tried it, and it was really fun and powerful. However, it felt a bit slow, and I wish it worked faster without needing a subscription. 

This is a screenshot I got from using Craiyon

ChatGPT answer about Craiyon

The SAMR model is a framework for evaluating how technology is integrated into educational experiences, developed by Dr. Ruben Puentedura. It consists of four levels: Substitution, Augmentation, Modification, and Redefinition. Let’s analyze Craiyon (an AI-driven image generation tool) in the context of a university drawing class through this lens:

Substitution

At the substitution level, Craiyon could simply replace traditional drawing methods. Instead of using pencils, pens, or digital drawing tablets, students might input textual prompts to generate images. However, there is no fundamental change to the task—it’s still about creating a visual image, but without the need for students to manually draw it.

  • Example: A student types a description (e.g., “a cat sitting under a tree”) and Craiyon generates a drawing of it. The student’s role in visualizing and manually creating the image is substituted by AI-generated artwork.

Augmentation

At the augmentation level, Craiyon not only substitutes manual drawing tools but also enhances the process. For example, students could quickly generate multiple versions of a concept by adjusting prompts, making it easier to iterate on ideas without starting from scratch each time.

  • Example: A student can create different compositions of an idea, tweaking descriptions such as “a cat under a pine tree” or “a cat in the moonlight” to explore variations faster than if they had to draw each by hand.

Modification

At the modification level, Craiyon allows students to transform the task of drawing into a more interactive and exploratory process. Instead of focusing on technical drawing skills, students can focus on creative thinking, composition, and concept generation. The tool enables them to manipulate artistic elements more rapidly, providing feedback and evolving their artwork based on generated results.

  • Example: A student could experiment with Craiyon to explore abstract concepts or surrealist ideas, entering vague prompts to see how AI interprets them. They might take inspiration from the AI’s output to modify and refine their artistic vision, significantly altering the way they engage with the creative process.

Redefinition

At the redefinition level, Craiyon enables entirely new artistic experiences that wouldn’t have been possible without the technology. Students could engage in collaborative art-making by sharing prompts and generated images, or they might integrate the AI’s unique capabilities into projects that blend traditional drawing techniques with AI-generated elements. This could redefine what “drawing” means in the course, expanding it to include both human and AI contributions in creative expression.

  • Example: Students might develop a project that combines their hand-drawn artwork with AI-generated images, experimenting with how different mediums and styles can be merged. They could also create interactive art experiences, where the audience provides prompts and the AI generates images in real time during an exhibition.

Summary:

  • Substitution: Craiyon replaces traditional drawing tools with AI-generated images based on prompts.
  • Augmentation: Craiyon enhances the process by allowing quick iterations of visual ideas without manually redrawing them.
  • Modification: The use of Craiyon transforms the focus from technical drawing skills to creative exploration, with students experimenting with AI-generated visuals to refine their ideas.
  • Redefinition: Craiyon enables new forms of artistic collaboration and creativity, blending human and AI-generated art in ways that redefine the boundaries of a drawing class.

This SAMR analysis highlights how Craiyon can be integrated into a university drawing class, progressively shifting from merely substituting traditional tools to redefining the art-making process.

My Reflection on ChatGPT response

  • Substitution: It explained this well. I agree that Craiyon does a great job of creating amazing drawings through AI. 
  • Augmentation: The explanation made sense. It showed how you can quickly get the exact image you want by sending multiple prompts. 
  • Modification: This part aligned with my thoughts. I believe Craiyon can inspire visual arts students by giving them fresh ideas to work with. 
  • Overall: ChatGPT’s answer reflected what I had in mind about Craiyon using the SAMR model. 

My Thoughts on Using Generative AI 

While tools like Craiyon and ChatGPT are useful, I have a few concerns: 

  1. Impact on Creativity: 

I worry that artists might rely too much on AI and stop thinking creatively. Instead of developing their own ideas, they might just type a few prompts to generate art, which could limit their imagination over time. 

  1. Academic Integrity Risks: 

Generative AI could be misused. My math professor mentioned that in a few years, tools like ChatGPT might be able to write complete proofs for math problems, which could seriously violate academic integrity. If students use AI irresponsibly, it could undermine the value of education and degrees. 

Despite these concerns, I believe that AI is powerful and beneficial. It can help professors, students, and others when used correctly. However, it’s important to follow guidelines and ask questions when we are unsure about appropriate use. 

My Experience Using ChatGPT 

Photo by Kelly Sikkema on Unsplash

I found ChatGPT very helpful during my research for ATWP 135. My instructor encouraged us to use AI tools as long as we cited them properly. Here’s part of the footnote I included in my research essay for ATWP 135: 

“I used ChatGPT to help me decide on a research essay topic by describing my current activities and interests. I mentioned that I wanted my essay to focus on the intersection of Communication, Technology, and Sustainability.” 

Reference

“Perform a SAMR Analysis of Craiyon in the Context of a Drawing Class in University.” ChatGPT, 11, Oct. 2024. www.chatgpt.com

“Someone Solving a Math Problem”. Craiyon, 11 Oct. 2024, www.craiyon.com

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